

I’m trying to make my mod disrupt the base game code as little as possible so other mods work because I’m aware that many rimworld players play with huge mod lists, but sometimes it can’t be helped. More sprites are in the works actually! I could add them in now but I’m holding off until I have time to finish implementing some other stuff I’m working on.īut mod compatibility will definitely be a concern. So if you want to make a set of weight gain sprites let me know. You can also feed bloatberries to animals if you’d prefer, but where’s the fun in that? Also, the bloatberry explosion does put out fires, so you could try having a living fire-retardant system by sacrificing bloatberried pawns to the flames (finally, pyromaniacs can fight fires!).Īlso, if you’re still interested in making some sprites, coldsteelj suggested having multiple sets of weight gain sprites made by different people so that people can choose whatever version they like. In order to stop a pawn from bursting, you need to juice them regularly, and they produce a lot of juice (I think enough for ~3 simple meals every 6 hours?) so you could potentially have a set of bloatberried prisoners producing food for the colony. Now, I do want this to be at least a semi-useful mod and not just fetish fuel so I’ve tried to make bloatberries useful. I know it’s a bit weird that someone could make such a large splash at lower stages of inflation, but for now it’s fine, I’ll probably get around to fixing it later. I’ve done this by copying some of the boomalope code, so the explosions work in a similar way as long as a pawn is afflicted with bloatberry expansion, if they die (from anything) they’ll explode. If I can pull it off it will be neat because then you’ll have pawns pulled together socially because they have a feeder/feedee relationship just like how sometimes pawns become rivals because of clashes between chemical interest/teetotaler traits.īasically eating bloatberries has a chance to trigger a bloatberry expansion effect, which must be carefully managed otherwise the pawn will burst in a violent, juicy explosion.
Rimworld mod harmony how to#
I just need to finish some other stuff and then I’ll see if I can figure out how to mod opinion stuff for colonists. I am trying to make a Chubby Chaser type trait though, so some colonists will be attracted to bigger pawns. xml files in rimworld), but I wouldn’t get my hopes up. I’ll put it on the back burner for now in case I stumble onto some code that makes it easy to add (you can do a ridiculous amount of stuff by just tweaking. I like the blob colonist bed idea, but unfortunately I suspect it’s a little outside of the scope of my abilities. I’ve played around with Harmony a little so I could do mod integrations, but I’ve found it a little tricky to use, and it can really screw up the game if you don’t know what you’re doing. P.S A mod that works well with this is the Precept Trait Enforcer Steam Workshop::Precept Trait Enforcer Improved especially if you don’t want to gamble with getting colonists with the trait (For future and current I definitely would love to add in a lot of the stuff you’ve mentioned, but we’ll see how things go.


Tl Dr Fatty harems are best harems and glad to see Rimworld get a wg mod While i would love some integration with mods like Misc Robots (Feeder bots to keep the blobs fed while colonists do other tasks) and RJW(Fatty sex ftw), i understand that can be complicated, so this is my general wants for such a mod I also think that at higher levels it would be fun if the blobs could be the same as a luxury bed to give them some other use(And Feeder pawns get a mood boost from sleeping on blobs)similar to sleep accelerators with transhumanists. Such as a feeder meme, which gives mood boosts to other pawns for the amount of immobile blob pawns in the colony (I could imagine it like the Slaver meme with the Honorable Slavery precept), feast rituals around the fattening of the feedee pawns (Which, hat’s off for adding a feedee trait already) and the ability to use prisoners as those blobs (So you can get the mood boost from both useless pawns and prisoners if you don’t want to do that to your own pawns). I am very glad there is an actual mod now for this, I will repeat here what I said in that thread, If the mod fairy gave me my perfect wg mod, it would be one where you can have pawns grow to immobility and care for/use them/whatever and have the colony revolve around such activities.
